Class DestroyOnAnimationComplete
Destroys the Game Object after the length of the Animator component. Attach this script to any game object with Animator component to destroy on animation complete.
Implements
MonoBehaviour
Namespace: Microsoft.MixedReality.Toolkit.UI
Assembly: cs.temp.dll.dll
Syntax
public class DestroyOnAnimationComplete : MonoBehaviour, MonoBehaviour
Properties
Delay
Declaration
public float Delay { get; set; }
Property Value
Type | Description |
---|---|
Single |
Delay
Declaration
public float Delay { get; set; }
Property Value
Type | Description |
---|---|
Single |
Implements
MonoBehaviour