Interface ISceneTransitionService
Inherited Members
Namespace: Microsoft.MixedReality.Toolkit.Extensions.SceneTransitions
Assembly: cs.temp.dll.dll
Syntax
public interface ISceneTransitionService : IMixedRealityExtensionService, IMixedRealityService, IDisposable
Properties
FadeColor
The color to use when fading out.
Declaration
Color FadeColor { get; set; }
Property Value
Type | Description |
---|---|
Color |
FadeColor
The color to use when fading out.
Declaration
Color FadeColor { get; set; }
Property Value
Type | Description |
---|---|
Color |
FadeInTime
The default time in seconds for fade in to complete.
Declaration
float FadeInTime { get; set; }
Property Value
Type | Description |
---|---|
Single |
FadeInTime
The default time in seconds for fade in to complete.
Declaration
float FadeInTime { get; set; }
Property Value
Type | Description |
---|---|
Single |
FadeOutTime
The default time in seconds for fade out to complete.
Declaration
float FadeOutTime { get; set; }
Property Value
Type | Description |
---|---|
Single |
FadeOutTime
The default time in seconds for fade out to complete.
Declaration
float FadeOutTime { get; set; }
Property Value
Type | Description |
---|---|
Single |
FadeTargets
Which cameras to target when fading.
Declaration
CameraFaderTargets FadeTargets { get; set; }
Property Value
Type | Description |
---|---|
CameraFaderTargets |
FadeTargets
Which cameras to target when fading.
Declaration
CameraFaderTargets FadeTargets { get; set; }
Property Value
Type | Description |
---|---|
CameraFaderTargets |
OnTransitionCompleted
Called when transition ends. This is called at the end of a transition, not at the end of a scene load. For scene load events, we recommend using IMixedRealitySceneSystem.
Declaration
Action OnTransitionCompleted { get; set; }
Property Value
Type | Description |
---|---|
Action |
OnTransitionCompleted
Called when transition ends. This is called at the end of a transition, not at the end of a scene load. For scene load events, we recommend using IMixedRealitySceneSystem.
Declaration
Action OnTransitionCompleted { get; set; }
Property Value
Type | Description |
---|---|
Action |
OnTransitionStarted
Called when transition starts. This is called at the beginning of a transition, not at the beginning of a scene load. For scene load events, we recommend using IMixedRealitySceneSystem.
Declaration
Action OnTransitionStarted { get; set; }
Property Value
Type | Description |
---|---|
Action |
OnTransitionStarted
Called when transition starts. This is called at the beginning of a transition, not at the beginning of a scene load. For scene load events, we recommend using IMixedRealitySceneSystem.
Declaration
Action OnTransitionStarted { get; set; }
Property Value
Type | Description |
---|---|
Action |
TransitionInProgress
True when a scene transition is in progress.
Declaration
bool TransitionInProgress { get; }
Property Value
Type | Description |
---|---|
Boolean |
TransitionInProgress
True when a scene transition is in progress.
Declaration
bool TransitionInProgress { get; }
Property Value
Type | Description |
---|---|
Boolean |
TransitionProgress
From 0 to 1
Declaration
float TransitionProgress { get; }
Property Value
Type | Description |
---|---|
Single |
TransitionProgress
From 0 to 1
Declaration
float TransitionProgress { get; }
Property Value
Type | Description |
---|---|
Single |
UseFadeColor
Whether to use a fade color during transitions.
Declaration
bool UseFadeColor { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
UseFadeColor
Whether to use a fade color during transitions.
Declaration
bool UseFadeColor { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
DoSceneTransition(Func<Task>, Func<Task>, IProgressIndicator)
Fades out, enables progress indicator, executes scene op 1, executes scene op 2, disables progress indicator, fades back in
Declaration
Task DoSceneTransition(Func<Task> sceneOp1, Func<Task> sceneOp2, IProgressIndicator progressIndicator = null)
Parameters
Type | Name | Description |
---|---|---|
Func<Task> | sceneOp1 | |
Func<Task> | sceneOp2 | |
IProgressIndicator | progressIndicator |
Returns
Type | Description |
---|---|
Task |
DoSceneTransition(Func<Task>, Func<Task>, IProgressIndicator)
Fades out, enables progress indicator, executes scene op 1, executes scene op 2, disables progress indicator, fades back in
Declaration
Task DoSceneTransition(Func<Task> sceneOp1, Func<Task> sceneOp2, IProgressIndicator progressIndicator = null)
Parameters
Type | Name | Description |
---|---|---|
Func<Task> | sceneOp1 | |
Func<Task> | sceneOp2 | |
IProgressIndicator | progressIndicator |
Returns
Type | Description |
---|---|
Task |
DoSceneTransition(Func<Task>, IProgressIndicator)
Fades out, enables progress indicator, execute scene operation, disables progress indicator, fades back in
Declaration
Task DoSceneTransition(Func<Task> sceneOperation, IProgressIndicator progressIndicator = null)
Parameters
Type | Name | Description |
---|---|---|
Func<Task> | sceneOperation | |
IProgressIndicator | progressIndicator | If null, default progress indicator prefab will be used (or none if default is disabled in profile) |
Returns
Type | Description |
---|---|
Task |
DoSceneTransition(Func<Task>, IProgressIndicator)
Fades out, enables progress indicator, execute scene operation, disables progress indicator, fades back in
Declaration
Task DoSceneTransition(Func<Task> sceneOperation, IProgressIndicator progressIndicator = null)
Parameters
Type | Name | Description |
---|---|---|
Func<Task> | sceneOperation | |
IProgressIndicator | progressIndicator | If null, default progress indicator prefab will be used (or none if default is disabled in profile) |
Returns
Type | Description |
---|---|
Task |
DoSceneTransition(IEnumerable<Func<Task>>, IProgressIndicator)
Fades out, enables progress indicator, execute scene operations in order, disables progress indicator, fades back in
Declaration
Task DoSceneTransition(IEnumerable<Func<Task>> sceneOperations, IProgressIndicator progressIndicator = null)
Parameters
Type | Name | Description |
---|---|---|
IEnumerable<Func<Task>> | sceneOperations | A set of tasks from the Scene System. |
IProgressIndicator | progressIndicator | If null, default progress indicator prefab will be used (or none if default is disabled in profile) |
Returns
Type | Description |
---|---|
Task |
DoSceneTransition(IEnumerable<Func<Task>>, IProgressIndicator)
Fades out, enables progress indicator, execute scene operations in order, disables progress indicator, fades back in
Declaration
Task DoSceneTransition(IEnumerable<Func<Task>> sceneOperations, IProgressIndicator progressIndicator = null)
Parameters
Type | Name | Description |
---|---|---|
IEnumerable<Func<Task>> | sceneOperations | A set of tasks from the Scene System. |
IProgressIndicator | progressIndicator | If null, default progress indicator prefab will be used (or none if default is disabled in profile) |
Returns
Type | Description |
---|---|
Task |
DoSceneTransition(IEnumerable<Func<Task>>, Single, Single, IProgressIndicator)
Fades out, enables progress indicator, execute scene operations in order, disables progress indicator, fades back in
Declaration
Task DoSceneTransition(IEnumerable<Func<Task>> sceneOperations, float fadeOutTime, float fadeInTime, IProgressIndicator progressIndicator = null)
Parameters
Type | Name | Description |
---|---|---|
IEnumerable<Func<Task>> | sceneOperations | A set of tasks from the Scene System. |
Single | fadeOutTime | Overrides the default FadeOutTIme value. |
Single | fadeInTime | Overrides the default FadeInTime value. |
IProgressIndicator | progressIndicator | If null, default progress indicator prefab will be used (or none if default is disabled in profile) |
Returns
Type | Description |
---|---|
Task |
DoSceneTransition(IEnumerable<Func<Task>>, Single, Single, IProgressIndicator)
Fades out, enables progress indicator, execute scene operations in order, disables progress indicator, fades back in
Declaration
Task DoSceneTransition(IEnumerable<Func<Task>> sceneOperations, float fadeOutTime, float fadeInTime, IProgressIndicator progressIndicator = null)
Parameters
Type | Name | Description |
---|---|---|
IEnumerable<Func<Task>> | sceneOperations | A set of tasks from the Scene System. |
Single | fadeOutTime | Overrides the default FadeOutTIme value. |
Single | fadeInTime | Overrides the default FadeInTime value. |
IProgressIndicator | progressIndicator | If null, default progress indicator prefab will be used (or none if default is disabled in profile) |
Returns
Type | Description |
---|---|
Task |
FadeIn()
Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place. Uses default FadeInTime.
Declaration
Task FadeIn()
Returns
Type | Description |
---|---|
Task |
FadeIn()
Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place. Uses default FadeInTime.
Declaration
Task FadeIn()
Returns
Type | Description |
---|---|
Task |
FadeIn(Single)
Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place.
Declaration
Task FadeIn(float fadeInTime)
Parameters
Type | Name | Description |
---|---|---|
Single | fadeInTime |
Returns
Type | Description |
---|---|
Task |
FadeIn(Single)
Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place.
Declaration
Task FadeIn(float fadeInTime)
Parameters
Type | Name | Description |
---|---|---|
Single | fadeInTime |
Returns
Type | Description |
---|---|
Task |
FadeOut()
Fades target cameras out to color. Can be used independently of scene transitions provided no transition is taking place. Uses default FadeOutTime.
Declaration
Task FadeOut()
Returns
Type | Description |
---|---|
Task |
FadeOut()
Fades target cameras out to color. Can be used independently of scene transitions provided no transition is taking place. Uses default FadeOutTime.
Declaration
Task FadeOut()
Returns
Type | Description |
---|---|
Task |
FadeOut(Single)
Fades target cameras out to color. Can be used independently of scene transitions provided no transition is taking place.
Declaration
Task FadeOut(float fadeOutTime)
Parameters
Type | Name | Description |
---|---|---|
Single | fadeOutTime |
Returns
Type | Description |
---|---|
Task |
FadeOut(Single)
Fades target cameras out to color. Can be used independently of scene transitions provided no transition is taking place.
Declaration
Task FadeOut(float fadeOutTime)
Parameters
Type | Name | Description |
---|---|---|
Single | fadeOutTime |
Returns
Type | Description |
---|---|
Task |
HideProgressIndicator()
Hides the default progress indicator. Task completes when hide animation is done. Can be used independently of scene transitions provided no transition is taking place.
Declaration
Task HideProgressIndicator()
Returns
Type | Description |
---|---|
Task |
HideProgressIndicator()
Hides the default progress indicator. Task completes when hide animation is done. Can be used independently of scene transitions provided no transition is taking place.
Declaration
Task HideProgressIndicator()
Returns
Type | Description |
---|---|
Task |
SetCustomFadeTargetCameras(IEnumerable<Camera>)
If FadeTargets is set to custom, you will need to provide a custom set of cameras for fading using this function PRIOR to calling DoSceneTransition.
Declaration
void SetCustomFadeTargetCameras(IEnumerable<Camera> customFadeTargetCameras)
Parameters
Type | Name | Description |
---|---|---|
IEnumerable<Camera> | customFadeTargetCameras |
SetCustomFadeTargetCameras(IEnumerable<Camera>)
If FadeTargets is set to custom, you will need to provide a custom set of cameras for fading using this function PRIOR to calling DoSceneTransition.
Declaration
void SetCustomFadeTargetCameras(IEnumerable<Camera> customFadeTargetCameras)
Parameters
Type | Name | Description |
---|---|---|
IEnumerable<Camera> | customFadeTargetCameras |
SetProgressMessage(String)
Sets the message on displayed progress indicator. If no progress indicator exists, has no effect.
Declaration
void SetProgressMessage(string message)
Parameters
Type | Name | Description |
---|---|---|
String | message |
SetProgressMessage(String)
Sets the message on displayed progress indicator. If no progress indicator exists, has no effect.
Declaration
void SetProgressMessage(string message)
Parameters
Type | Name | Description |
---|---|---|
String | message |
SetProgressValue(Single)
Sets progress to value from 0-1. If no progress indicator exists, has no effect.
Declaration
void SetProgressValue(float progress)
Parameters
Type | Name | Description |
---|---|---|
Single | progress |
SetProgressValue(Single)
Sets progress to value from 0-1. If no progress indicator exists, has no effect.
Declaration
void SetProgressValue(float progress)
Parameters
Type | Name | Description |
---|---|---|
Single | progress |
ShowDefaultProgressIndicator()
Instantiates the default progress indicator and returns its main transform. Can be used independently of scene transitions provided no transition is taking place.
Declaration
Transform ShowDefaultProgressIndicator()
Returns
Type | Description |
---|---|
Transform |
ShowDefaultProgressIndicator()
Instantiates the default progress indicator and returns its main transform. Can be used independently of scene transitions provided no transition is taking place.
Declaration
Transform ShowDefaultProgressIndicator()
Returns
Type | Description |
---|---|
Transform |