Class MixedRealityHandTrackingProfile
Implements
Namespace: Microsoft.MixedReality.Toolkit.Input
Assembly: cs.temp.dll.dll
Syntax
public class MixedRealityHandTrackingProfile : BaseMixedRealityProfile, ScriptableObject
Properties
EnableHandJointVisualization
The hand joint visualization enable/disable state of the current application mode.
Declaration
public bool EnableHandJointVisualization { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Remarks
If this property is called while in-editor, this will only affect the in-editor settings (i.e. the SupportedApplicationModes.Editor flag of HandJointVisualizationModes). If this property is called while in-player, this will only affect the in-player settings (i.e. the SupportedApplicationModes.Player flag of HandJointVisualizationModes).
EnableHandJointVisualization
The hand joint visualization enable/disable state of the current application mode.
Declaration
public bool EnableHandJointVisualization { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Remarks
If this property is called while in-editor, this will only affect the in-editor settings (i.e. the SupportedApplicationModes.Editor flag of HandJointVisualizationModes). If this property is called while in-player, this will only affect the in-player settings (i.e. the SupportedApplicationModes.Player flag of HandJointVisualizationModes).
EnableHandMeshVisualization
The hand mesh visualization enable/disable state of the current application mode.
Declaration
public bool EnableHandMeshVisualization { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Remarks
If this property is called while in-editor, this will only affect the in-editor settings (i.e. the SupportedApplicationModes.Editor flag of HandMeshVisualizationModes). If this property is called while in-player, this will only affect the in-player settings (i.e. the SupportedApplicationModes.Player flag of HandMeshVisualizationModes).
EnableHandMeshVisualization
The hand mesh visualization enable/disable state of the current application mode.
Declaration
public bool EnableHandMeshVisualization { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Remarks
If this property is called while in-editor, this will only affect the in-editor settings (i.e. the SupportedApplicationModes.Editor flag of HandMeshVisualizationModes). If this property is called while in-player, this will only affect the in-player settings (i.e. the SupportedApplicationModes.Player flag of HandMeshVisualizationModes).
FingerTipPrefab
The joint prefab to use for finger tip
Declaration
public GameObject FingerTipPrefab { get; }
Property Value
Type | Description |
---|---|
GameObject |
FingerTipPrefab
The joint prefab to use for finger tip
Declaration
public GameObject FingerTipPrefab { get; }
Property Value
Type | Description |
---|---|
GameObject |
HandJointVisualizationModes
Declaration
public SupportedApplicationModes HandJointVisualizationModes { get; set; }
Property Value
Type | Description |
---|---|
SupportedApplicationModes |
HandJointVisualizationModes
Declaration
public SupportedApplicationModes HandJointVisualizationModes { get; set; }
Property Value
Type | Description |
---|---|
SupportedApplicationModes |
HandMeshPrefab
The hand mesh prefab to use to render the hand
Declaration
public GameObject HandMeshPrefab { get; }
Property Value
Type | Description |
---|---|
GameObject |
HandMeshPrefab
The hand mesh prefab to use to render the hand
Declaration
public GameObject HandMeshPrefab { get; }
Property Value
Type | Description |
---|---|
GameObject |
HandMeshVisualizationModes
Declaration
public SupportedApplicationModes HandMeshVisualizationModes { get; set; }
Property Value
Type | Description |
---|---|
SupportedApplicationModes |
HandMeshVisualizationModes
Declaration
public SupportedApplicationModes HandMeshVisualizationModes { get; set; }
Property Value
Type | Description |
---|---|
SupportedApplicationModes |
JointPrefab
The joint prefab to use.
Declaration
public GameObject JointPrefab { get; }
Property Value
Type | Description |
---|---|
GameObject |
JointPrefab
The joint prefab to use.
Declaration
public GameObject JointPrefab { get; }
Property Value
Type | Description |
---|---|
GameObject |
PalmJointPrefab
The joint prefab to use for palm
Declaration
public GameObject PalmJointPrefab { get; }
Property Value
Type | Description |
---|---|
GameObject |
PalmJointPrefab
The joint prefab to use for palm
Declaration
public GameObject PalmJointPrefab { get; }
Property Value
Type | Description |
---|---|
GameObject |