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    Class MigrationToolTests

    Inheritance
    Object
    MigrationToolTests
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Tests.EditMode
    Assembly: cs.temp.dll.dll
    Syntax
    public class MigrationToolTests

    Methods

    GameObjectCanBeMigrated()

    Checks if MigrationTool can process migration on a game object containing a deprecated component with a compatible migration handler.

    Declaration
    public void GameObjectCanBeMigrated()

    MigrationKeepObjectAndComponentActiveState()

    Checks if MigrationTool can process migration on a inactive scene root game object that contains an inactive deprecated component with a compatible migration handler. Active state of both game object and component must be kept.

    Declaration
    public void MigrationKeepObjectAndComponentActiveState()

    PrefabCanBeMigrated()

    Checks if MigrationTool can process migration on a prefab containing a deprecated component with a compatible migration handler.

    Declaration
    public void PrefabCanBeMigrated()

    SceneCanBeMigrated()

    Checks if MigrationTool can process migration on a scene root game object that contains a deprecated component with a compatible migration handler.

    Declaration
    public void SceneCanBeMigrated()

    Setup()

    Declaration
    public void Setup()

    TearDown()

    Deletes all assets created during tests

    Declaration
    public void TearDown()
    In This Article
    • Methods
      • GameObjectCanBeMigrated()
      • MigrationKeepObjectAndComponentActiveState()
      • PrefabCanBeMigrated()
      • SceneCanBeMigrated()
      • Setup()
      • TearDown()
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