Class States
States scriptableObject for storing available states and related state model
Implements
Namespace: Microsoft.MixedReality.Toolkit.UI
Assembly: cs.temp.dll.dll
Syntax
public class States : ScriptableObject, ScriptableObject
Constructors
States()
Declaration
public States()
States()
Declaration
public States()
Properties
DefaultIndex
Default index into state list
Declaration
public int DefaultIndex { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
DefaultIndex
Default index into state list
Declaration
public int DefaultIndex { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
StateList
List of available states defined by asset
Declaration
public List<State> StateList { get; set; }
Property Value
Type | Description |
---|---|
List<State> |
StateList
List of available states defined by asset
Declaration
public List<State> StateList { get; set; }
Property Value
Type | Description |
---|---|
List<State> |
StateModelType
Defines the type of State Model to associate with this States asset. Type must be a class that extends InteractableStateModel
Declaration
public Type StateModelType { get; set; }
Property Value
Type | Description |
---|---|
Type |
StateModelType
Defines the type of State Model to associate with this States asset. Type must be a class that extends InteractableStateModel
Declaration
public Type StateModelType { get; set; }
Property Value
Type | Description |
---|---|
Type |
Methods
CreateStateModel()
Create a State Model class and initialize it with the configuration data from this States ScriptableObject
Declaration
public BaseStateModel CreateStateModel()
Returns
Type | Description |
---|---|
BaseStateModel | BaseStateModel or inherited class implementation object initialized with the StateList in this ScriptableObject |
CreateStateModel()
Create a State Model class and initialize it with the configuration data from this States ScriptableObject
Declaration
public BaseStateModel CreateStateModel()
Returns
Type | Description |
---|---|
BaseStateModel | BaseStateModel or inherited class implementation object initialized with the StateList in this ScriptableObject |
Equals(States)
Test whether the current States object and the argument States object have the same internal values and configurations
Declaration
public bool Equals(States other)
Parameters
Type | Name | Description |
---|---|---|
States | other | other States object to compare against self |
Returns
Type | Description |
---|---|
Boolean | true if internal list of state values and class configuration matches other, false otherwise |
Equals(States)
Test whether the current States object and the argument States object have the same internal values and configurations
Declaration
public bool Equals(States other)
Parameters
Type | Name | Description |
---|---|---|
States | other | other States object to compare against self |
Returns
Type | Description |
---|---|
Boolean | true if internal list of state values and class configuration matches other, false otherwise |
GetStates()
Declaration
[Obsolete("Use the StateList property instead")]
public State[] GetStates()
Returns
Type | Description |
---|---|
State[] |
GetStates()
Declaration
[Obsolete("Use the StateList property instead")]
public State[] GetStates()
Returns
Type | Description |
---|---|
State[] |