Class TetheredPlacement
Helper script to respawn objects if they go too far from their original position. Useful for objects that will fall forever etc.
Implements
MonoBehaviour
Namespace: Microsoft.MixedReality.Toolkit.Examples.Demos
Assembly: cs.temp.dll.dll
Syntax
public class TetheredPlacement : MonoBehaviour, MonoBehaviour
Fields
DistanceThreshold
Declaration
public float DistanceThreshold
Field Value
Type | Description |
---|---|
Single |
DistanceThreshold
Declaration
public float DistanceThreshold
Field Value
Type | Description |
---|---|
Single |
Methods
LockSpawnPoint()
Declaration
public void LockSpawnPoint()
LockSpawnPoint()
Declaration
public void LockSpawnPoint()
Implements
MonoBehaviour