Interface IMixedRealityTeleportHotSpot
Namespace: Microsoft.MixedReality.Toolkit.Teleport
Assembly: cs.temp.dll.dll
Syntax
public interface IMixedRealityTeleportHotSpot
Properties
GameObjectReference
Returns the GameObject reference for this teleport target.
Declaration
GameObject GameObjectReference { get; }
Property Value
| Type | Description |
|---|---|
| GameObject |
GameObjectReference
Returns the GameObject reference for this teleport target.
Declaration
GameObject GameObjectReference { get; }
Property Value
| Type | Description |
|---|---|
| GameObject |
IsActive
Is the teleport target active?
Declaration
bool IsActive { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
IsActive
Is the teleport target active?
Declaration
bool IsActive { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Normal
The normal of the teleport raycast.
Declaration
Vector3 Normal { get; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
Normal
The normal of the teleport raycast.
Declaration
Vector3 Normal { get; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
OverrideTargetOrientation
Should the target orientation be overridden?
Declaration
bool OverrideTargetOrientation { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
OverrideTargetOrientation
Should the target orientation be overridden?
Declaration
bool OverrideTargetOrientation { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Position
The position the teleport will end at.
Declaration
Vector3 Position { get; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
Position
The position the teleport will end at.
Declaration
Vector3 Position { get; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
TargetOrientation
Should the destination orientation be overridden? Useful when you want to orient the user in a specific direction when they teleport to this position.
Declaration
float TargetOrientation { get; }
Property Value
| Type | Description |
|---|---|
| Single |
Remarks
Override orientation is the transform forward of the GameObject this component is attached to.
TargetOrientation
Should the destination orientation be overridden? Useful when you want to orient the user in a specific direction when they teleport to this position.
Declaration
float TargetOrientation { get; }
Property Value
| Type | Description |
|---|---|
| Single |
Remarks
Override orientation is the transform forward of the GameObject this component is attached to.