Class CustomInteractablesReceiver
Example of building a custom receiver that can be loaded as part of the events on the Interactable or
in InteractableReceiverList or InteractableReceiver
Extend ReceiverBaseMonoBehavior to build external event components
Inheritance
CustomInteractablesReceiver
Assembly: cs.temp.dll.dll
public class CustomInteractablesReceiver : ReceiverBase
Constructors
Declaration
public CustomInteractablesReceiver(UnityEvent ev)
Parameters
Type |
Name |
Description |
UnityEvent |
ev |
|
Declaration
public CustomInteractablesReceiver(UnityEvent ev)
Parameters
Type |
Name |
Description |
UnityEvent |
ev |
|
Properties
Declaration
public override bool HideUnityEvents { get; }
Property Value
Overrides
Declaration
public override bool HideUnityEvents { get; }
Property Value
Overrides
Methods
Declaration
public override void OnClick(InteractableStates state, Interactable source, IMixedRealityPointer pointer = null)
Parameters
Overrides
Declaration
public override void OnClick(InteractableStates state, Interactable source, IMixedRealityPointer pointer = null)
Parameters
Overrides
Called on update, check to see if the state has changed sense the last call
Declaration
public override void OnUpdate(InteractableStates state, Interactable source)
Parameters
Overrides
Called on update, check to see if the state has changed sense the last call
Declaration
public override void OnUpdate(InteractableStates state, Interactable source)
Parameters
Overrides
Declaration
public override void OnVoiceCommand(InteractableStates state, Interactable source, string command, int index = 0, int length = 1)
Parameters
Overrides
Declaration
public override void OnVoiceCommand(InteractableStates state, Interactable source, string command, int index = 0, int length = 1)
Parameters
Overrides