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    Class Follow

    Follow solver positions an element in front of the of the tracked target (relative to its local forward axis). The element can be loosely constrained (a.k.a. tag-along) so that it doesn't follow until the tracked target moves beyond user defined bounds.

    Inheritance
    Object
    Follow
    Namespace: Microsoft.MixedReality.Toolkit.Experimental.Utilities
    Assembly: cs.temp.dll.dll
    Syntax
    public class Follow : Solver

    Fields

    pitchOffset

    Declaration
    public float pitchOffset
    Field Value
    Type Description
    Single

    Properties

    AngularClampMode

    Accessors for specifying the method used to ensure the refForward vector remains within the bounds set by the leashing parameters.

    Declaration
    public Follow.AngularClampType AngularClampMode { get; set; }
    Property Value
    Type Description
    Follow.AngularClampType

    BoundsScaler

    Scales the bounds to impose a larger or smaller bounds than the calculated bounds.

    Declaration
    public float BoundsScaler { get; set; }
    Property Value
    Type Description
    Single

    DefaultDistance

    Initial placement distance. Should be between min and max.

    Declaration
    public float DefaultDistance { get; set; }
    Property Value
    Type Description
    Single

    FaceTrackedObjectWhileClamped

    The object will face the tracked object while the object is outside of the distance/direction bounds defined in this component.

    Declaration
    public bool FaceTrackedObjectWhileClamped { get; set; }
    Property Value
    Type Description
    Boolean

    FaceUserDefinedTargetTransform

    Face a user defined transform rather than using the solver orientation type.

    Declaration
    public bool FaceUserDefinedTargetTransform { get; set; }
    Property Value
    Type Description
    Boolean

    IgnoreAngleClamp

    Option to ignore angle clamping.

    Declaration
    public bool IgnoreAngleClamp { get; set; }
    Property Value
    Type Description
    Boolean

    IgnoreDistanceClamp

    Option to ignore distance clamping.

    Declaration
    public bool IgnoreDistanceClamp { get; set; }
    Property Value
    Type Description
    Boolean

    IgnoreReferencePitchAndRoll

    Option to ignore the pitch and roll of the reference target

    Declaration
    public bool IgnoreReferencePitchAndRoll { get; set; }
    Property Value
    Type Description
    Boolean

    MaxDistance

    Max distance from eye to element.

    Declaration
    public float MaxDistance { get; set; }
    Property Value
    Type Description
    Single

    MaxViewHorizontalDegrees

    The horizontal angle from the tracked target forward axis to this object will not exceed this value.

    Declaration
    public float MaxViewHorizontalDegrees { get; set; }
    Property Value
    Type Description
    Single

    MaxViewVerticalDegrees

    The vertical angle from the tracked target forward axis to this object will not exceed this value.

    Declaration
    public float MaxViewVerticalDegrees { get; set; }
    Property Value
    Type Description
    Single

    MinDistance

    Min distance from eye to position element around, i.e. the sphere radius.

    Declaration
    public float MinDistance { get; set; }
    Property Value
    Type Description
    Single

    OrientationType

    The desired orientation of this object.

    Declaration
    public SolverOrientationType OrientationType { get; set; }
    Property Value
    Type Description
    SolverOrientationType

    OrientToControllerDeadzoneDegrees

    The element will not reorient until the angle between the forward vector and vector to the controller is greater then this value.

    Declaration
    public float OrientToControllerDeadzoneDegrees { get; set; }
    Property Value
    Type Description
    Single

    PitchOffset

    Pitch offset from reference element (relative to MaxDistance).

    Declaration
    public float PitchOffset { get; set; }
    Property Value
    Type Description
    Single

    PivotAxis

    Rotation axes used when facing target.

    Declaration
    public AxisFlags PivotAxis { get; set; }
    Property Value
    Type Description
    AxisFlags

    ReorientWhenOutsideParameters

    The element will only reorient when the object is outside of the distance/direction bounds above.

    Declaration
    public bool ReorientWhenOutsideParameters { get; set; }
    Property Value
    Type Description
    Boolean

    TargetToFace

    Transform this object should face rather than using the solver orientation type.

    Declaration
    public Transform TargetToFace { get; set; }
    Property Value
    Type Description
    Transform

    TetherAngleSteps

    The division of steps this object can tether to. Higher the number, the more snapping steps.

    Declaration
    public int TetherAngleSteps { get; set; }
    Property Value
    Type Description
    Int32

    VerticalMaxDistance

    Max vertical distance between element and reference.

    Declaration
    public float VerticalMaxDistance { get; set; }
    Property Value
    Type Description
    Single

    Methods

    OnEnable()

    Declaration
    protected override void OnEnable()

    RecalculateBoundsExtents()

    Recalculates the bounds based on the angular clamp mode.

    Declaration
    public void RecalculateBoundsExtents()

    Recenter()

    Re-centers the target in the next update.

    Declaration
    public void Recenter()

    SolverUpdate()

    Declaration
    public override void SolverUpdate()
    In This Article
    • Fields
      • pitchOffset
    • Properties
      • AngularClampMode
      • BoundsScaler
      • DefaultDistance
      • FaceTrackedObjectWhileClamped
      • FaceUserDefinedTargetTransform
      • IgnoreAngleClamp
      • IgnoreDistanceClamp
      • IgnoreReferencePitchAndRoll
      • MaxDistance
      • MaxViewHorizontalDegrees
      • MaxViewVerticalDegrees
      • MinDistance
      • OrientationType
      • OrientToControllerDeadzoneDegrees
      • PitchOffset
      • PivotAxis
      • ReorientWhenOutsideParameters
      • TargetToFace
      • TetherAngleSteps
      • VerticalMaxDistance
    • Methods
      • OnEnable()
      • RecalculateBoundsExtents()
      • Recenter()
      • SolverUpdate()
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