Interface IMixedRealityHand
Hand definition, used to provide access to hand joints and other data.
Inherited Members
Namespace: Microsoft.MixedReality.Toolkit.Input
Assembly: cs.temp.dll.dll
Syntax
public interface IMixedRealityHand : IMixedRealityController
Methods
TryGetJoint(TrackedHandJoint, out MixedRealityPose)
Get the current pose of a hand joint.
Declaration
bool TryGetJoint(TrackedHandJoint joint, out MixedRealityPose pose)
Parameters
Type | Name | Description |
---|---|---|
TrackedHandJoint | joint | |
MixedRealityPose | pose |
Returns
Type | Description |
---|---|
Boolean |
Remarks
Hand bones should be oriented along the Z-axis, with the Y-axis indicating the "up" direction, i.e. joints rotate primarily around the X-axis.
TryGetJoint(TrackedHandJoint, out MixedRealityPose)
Get the current pose of a hand joint.
Declaration
bool TryGetJoint(TrackedHandJoint joint, out MixedRealityPose pose)
Parameters
Type | Name | Description |
---|---|---|
TrackedHandJoint | joint | |
MixedRealityPose | pose |
Returns
Type | Description |
---|---|
Boolean |
Remarks
Hand bones should be oriented along the Z-axis, with the Y-axis indicating the "up" direction, i.e. joints rotate primarily around the X-axis.