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    Class AudioInfluencerController

    Class which supports components implementing IAudioInfluencer being used with audio sources.

    Inheritance
    Object
    AudioInfluencerController
    Implements
    MonoBehaviour
    Namespace: Microsoft.MixedReality.Toolkit.Audio
    Assembly: cs.temp.dll.dll
    Syntax
    public class AudioInfluencerController : MonoBehaviour, MonoBehaviour
    Remarks

    AudioInfluencerController requires an AudioSource component. If one is not attached, it will be added automatically. Each sound playing game object needs to have an AudioInfluencerController attached in order to have it's audio influenced.

    Fields

    NeutralHighFrequency

    Frequency above the nominal range of human hearing.

    Declaration
    public static readonly float NeutralHighFrequency
    Field Value
    Type Description
    Single
    Remarks

    This frequency can be used to set a low pass filter to allow all audible frequencies through the filter.

    NeutralHighFrequency

    Frequency above the nominal range of human hearing.

    Declaration
    public static readonly float NeutralHighFrequency
    Field Value
    Type Description
    Single
    Remarks

    This frequency can be used to set a low pass filter to allow all audible frequencies through the filter.

    NeutralLowFrequency

    Frequency below the nominal range of human hearing.

    Declaration
    public static readonly float NeutralLowFrequency
    Field Value
    Type Description
    Single
    Remarks

    This frequency can be used to set a high pass filter to allow all audible frequencies through the filter.

    NeutralLowFrequency

    Frequency below the nominal range of human hearing.

    Declaration
    public static readonly float NeutralLowFrequency
    Field Value
    Type Description
    Single
    Remarks

    This frequency can be used to set a high pass filter to allow all audible frequencies through the filter.

    Properties

    MaxDistance

    Declaration
    public float MaxDistance { get; set; }
    Property Value
    Type Description
    Single

    MaxDistance

    Declaration
    public float MaxDistance { get; set; }
    Property Value
    Type Description
    Single

    NativeHighPassCutoffFrequency

    Gets or sets the native high pass cutoff frequency for the sound emitter.

    Declaration
    public float NativeHighPassCutoffFrequency { get; set; }
    Property Value
    Type Description
    Single

    NativeHighPassCutoffFrequency

    Gets or sets the native high pass cutoff frequency for the sound emitter.

    Declaration
    public float NativeHighPassCutoffFrequency { get; set; }
    Property Value
    Type Description
    Single

    NativeLowPassCutoffFrequency

    Gets or sets the native low pass cutoff frequency for the sound emitter.

    Declaration
    public float NativeLowPassCutoffFrequency { get; set; }
    Property Value
    Type Description
    Single

    NativeLowPassCutoffFrequency

    Gets or sets the native low pass cutoff frequency for the sound emitter.

    Declaration
    public float NativeLowPassCutoffFrequency { get; set; }
    Property Value
    Type Description
    Single

    UpdateInterval

    Declaration
    public float UpdateInterval { get; set; }
    Property Value
    Type Description
    Single

    UpdateInterval

    Declaration
    public float UpdateInterval { get; set; }
    Property Value
    Type Description
    Single

    Implements

    MonoBehaviour
    In This Article
    • Fields
      • NeutralHighFrequency
      • NeutralHighFrequency
      • NeutralLowFrequency
      • NeutralLowFrequency
    • Properties
      • MaxDistance
      • MaxDistance
      • NativeHighPassCutoffFrequency
      • NativeHighPassCutoffFrequency
      • NativeLowPassCutoffFrequency
      • NativeLowPassCutoffFrequency
      • UpdateInterval
      • UpdateInterval
    • Implements
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