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    Class ScriptUtilities

    A set of utilities to configure script compilation.

    Inheritance
    Object
    ScriptUtilities
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Utilities.Editor
    Assembly: cs.temp.dll.dll
    Syntax
    public static class ScriptUtilities

    Methods

    AppendScriptingDefinitions(BuildTargetGroup, String[])

    Appends a set of symbolic constant definitions to Unity's Scripting Define Symbols for the specified build target group.

    Declaration
    public static void AppendScriptingDefinitions(BuildTargetGroup targetGroup, string[] symbols)
    Parameters
    Type Name Description
    BuildTargetGroup targetGroup

    The build target group for which the symbols are to be defined.

    String[] symbols

    Array of symbols to define.

    RemoveScriptingDefinitions(BuildTargetGroup, String[])

    Removes a set of symbolic constant definitions to Unity's Scripting Define Symbols from the specified build target group.

    Declaration
    public static void RemoveScriptingDefinitions(BuildTargetGroup targetGroup, string[] symbols)
    Parameters
    Type Name Description
    BuildTargetGroup targetGroup

    The build target group for which the symbols are to be removed.

    String[] symbols

    Array of symbols to remove.

    In This Article
    • Methods
      • AppendScriptingDefinitions(BuildTargetGroup, String[])
      • RemoveScriptingDefinitions(BuildTargetGroup, String[])
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