Interface IMixedRealityFocusHandler
Interface to implement to react to focus enter/exit.
Namespace: Microsoft.MixedReality.Toolkit.Input
Assembly: cs.temp.dll.dll
Syntax
public interface IMixedRealityFocusHandler : IEventSystemHandler
Remarks
The events on this interface are related to those of IMixedRealityFocusChangedHandler, whose event have a known ordering with this interface:
IMixedRealityFocusChangedHandler::OnBeforeFocusChange IMixedRealityFocusHandler::OnFocusEnter IMixedRealityFocusHandler::OnFocusExit IMixedRealityFocusChangedHandler::OnFocusChanged
Because these two interfaces are different, consumers must be wary about having nested hierarchies where some game objects will implement both interfaces, and more deeply nested object within the same parent-child chain that implement a single one of these - such a presence can lead to scenarios where one interface is invoked on the child object, and then the other interface is invoked on the parent object (thus, the parent would "miss" getting the event that the child had already processed).
Methods
OnFocusEnter(FocusEventData)
The Focus Enter event is raised on this GameObject whenever a IMixedRealityPointer's focus enters this GameObject's Collider.
Declaration
void OnFocusEnter(FocusEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
FocusEventData | eventData |
OnFocusEnter(FocusEventData)
The Focus Enter event is raised on this GameObject whenever a IMixedRealityPointer's focus enters this GameObject's Collider.
Declaration
void OnFocusEnter(FocusEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
FocusEventData | eventData |
OnFocusExit(FocusEventData)
The Focus Exit event is raised on this GameObject whenever a IMixedRealityPointer's focus leaves this GameObject's Collider.
Declaration
void OnFocusExit(FocusEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
FocusEventData | eventData |
OnFocusExit(FocusEventData)
The Focus Exit event is raised on this GameObject whenever a IMixedRealityPointer's focus leaves this GameObject's Collider.
Declaration
void OnFocusExit(FocusEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
FocusEventData | eventData |