Struct FocusDetails
Contains information about which game object has the focus currently.
Also contains information about the normal of that point.
Assembly: cs.temp.dll.dll
public struct FocusDetails
Properties
The last raycast hit info for graphic raycast
Declaration
public RaycastResult LastGraphicsRaycastResult { get; set; }
Property Value
Type |
Description |
RaycastResult |
|
The last raycast hit info for graphic raycast
Declaration
public RaycastResult LastGraphicsRaycastResult { get; set; }
Property Value
Type |
Description |
RaycastResult |
|
The last raycast hit info.
Declaration
public MixedRealityRaycastHit LastRaycastHit { get; set; }
Property Value
Type |
Description |
MixedRealityRaycastHit |
|
The last raycast hit info.
Declaration
public MixedRealityRaycastHit LastRaycastHit { get; set; }
Property Value
Type |
Description |
MixedRealityRaycastHit |
|
The normal of the raycast.
Declaration
public Vector3 Normal { get; set; }
Property Value
The normal of the raycast.
Declaration
public Vector3 Normal { get; set; }
Property Value
Declaration
public Vector3 NormalLocalSpace { get; set; }
Property Value
Declaration
public Vector3 NormalLocalSpace { get; set; }
Property Value
The object hit by the last raycast.
Declaration
public GameObject Object { get; set; }
Property Value
Type |
Description |
GameObject |
|
The object hit by the last raycast.
Declaration
public GameObject Object { get; set; }
Property Value
Type |
Description |
GameObject |
|
The hit point of the raycast.
Declaration
public Vector3 Point { get; set; }
Property Value
The hit point of the raycast.
Declaration
public Vector3 Point { get; set; }
Property Value
Declaration
public Vector3 PointLocalSpace { get; set; }
Property Value
Declaration
public Vector3 PointLocalSpace { get; set; }
Property Value
Distance along the ray until a hit, or until the end of the ray if no hit
Declaration
public float RayDistance { get; set; }
Property Value
Distance along the ray until a hit, or until the end of the ray if no hit
Declaration
public float RayDistance { get; set; }
Property Value