mrtk_developmentreleases/2.0.0releases/2.1.0releases/2.2.0

    Show / Hide Table of Contents

    Class DepthBufferRenderer

    Component should be applied to the main camera and will apply post-process procedure to blit the scene's rendered depth buffer as the color output

    Inheritance
    Object
    DepthBufferRenderer
    Implements
    MonoBehaviour
    Namespace: Microsoft.MixedReality.Toolkit.Rendering
    Assembly: cs.temp.dll.dll
    Syntax
    public class DepthBufferRenderer : MonoBehaviour, MonoBehaviour

    Properties

    OutputTexture

    If not null, depth buffer rendering output will blit to this RenderTexture. If null, normal operation will blit the depth buffer as color to the screen.

    Declaration
    public RenderTexture OutputTexture { get; set; }
    Property Value
    Type Description
    RenderTexture

    OutputTexture

    If not null, depth buffer rendering output will blit to this RenderTexture. If null, normal operation will blit the depth buffer as color to the screen.

    Declaration
    public RenderTexture OutputTexture { get; set; }
    Property Value
    Type Description
    RenderTexture

    Implements

    MonoBehaviour
    In This Article
    • Properties
      • OutputTexture
      • OutputTexture
    • Implements
    Back to top Generated by DocFX