Class DepthBufferRenderer
Component should be applied to the main camera and will apply post-process procedure to blit the scene's rendered depth buffer as the color output
Implements
MonoBehaviour
Namespace: Microsoft.MixedReality.Toolkit.Rendering
Assembly: cs.temp.dll.dll
Syntax
public class DepthBufferRenderer : MonoBehaviour, MonoBehaviour
Properties
OutputTexture
If not null, depth buffer rendering output will blit to this RenderTexture. If null, normal operation will blit the depth buffer as color to the screen.
Declaration
public RenderTexture OutputTexture { get; set; }
Property Value
Type | Description |
---|---|
RenderTexture |
OutputTexture
If not null, depth buffer rendering output will blit to this RenderTexture. If null, normal operation will blit the depth buffer as color to the screen.
Declaration
public RenderTexture OutputTexture { get; set; }
Property Value
Type | Description |
---|---|
RenderTexture |
Implements
MonoBehaviour