Class InputDataExampleGizmo
Attach this component to a game object to synchronize the objects position
and rotation to the given input type. If the input data is not available,
the component will hide the object by disabling all renderers.
Inheritance
InputDataExampleGizmo
Assembly: cs.temp.dll.dll
public class InputDataExampleGizmo : MonoBehaviour, MonoBehaviour
Fields
Declaration
public Handedness handedness
Field Value
Type |
Description |
Handedness |
|
Declaration
public Handedness handedness
Field Value
Type |
Description |
Handedness |
|
Declaration
public InputSourceType sourceType
Field Value
Type |
Description |
InputSourceType |
|
Declaration
public InputSourceType sourceType
Field Value
Type |
Description |
InputSourceType |
|
Methods
Declaration
Declaration
Implements
MonoBehaviour