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    Class InputDataExampleGizmo

    Attach this component to a game object to synchronize the objects position and rotation to the given input type. If the input data is not available, the component will hide the object by disabling all renderers.

    Inheritance
    Object
    InputDataExampleGizmo
    Implements
    MonoBehaviour
    Namespace: Microsoft.MixedReality.Toolkit.Examples.Demos
    Assembly: cs.temp.dll.dll
    Syntax
    public class InputDataExampleGizmo : MonoBehaviour, MonoBehaviour

    Fields

    handedness

    Declaration
    public Handedness handedness
    Field Value
    Type Description
    Handedness

    handedness

    Declaration
    public Handedness handedness
    Field Value
    Type Description
    Handedness

    sourceType

    Declaration
    public InputSourceType sourceType
    Field Value
    Type Description
    InputSourceType

    sourceType

    Declaration
    public InputSourceType sourceType
    Field Value
    Type Description
    InputSourceType

    Methods

    Update()

    Declaration
    public void Update()

    Update()

    Declaration
    public void Update()

    Implements

    MonoBehaviour
    In This Article
    • Fields
      • handedness
      • handedness
      • sourceType
      • sourceType
    • Methods
      • Update()
      • Update()
    • Implements
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