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    Class InputSystemGlobalListener

    This component ensures that all input events are forwarded to this GameObject when focus or gaze is not required.

    Inheritance
    Object
    InputSystemGlobalListener
    Implements
    MonoBehaviour
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public class InputSystemGlobalListener : MonoBehaviour, MonoBehaviour

    Methods

    EnsureInputSystemValid()

    A task that will only complete when the input system has in a valid state.

    Declaration
    protected Task EnsureInputSystemValid()
    Returns
    Type Description
    Task
    Remarks

    It's possible for this object to have been destroyed after the await, which implies that callers should check that this != null after awaiting this task.

    EnsureInputSystemValid()

    A task that will only complete when the input system has in a valid state.

    Declaration
    protected Task EnsureInputSystemValid()
    Returns
    Type Description
    Task
    Remarks

    It's possible for this object to have been destroyed after the await, which implies that callers should check that this != null after awaiting this task.

    OnDisable()

    Declaration
    protected virtual void OnDisable()

    OnDisable()

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    Declaration
    protected virtual void OnEnable()

    OnEnable()

    Declaration
    protected virtual void OnEnable()

    Start()

    Declaration
    protected virtual void Start()

    Start()

    Declaration
    protected virtual void Start()

    Implements

    MonoBehaviour
    In This Article
    • Methods
      • EnsureInputSystemValid()
      • EnsureInputSystemValid()
      • OnDisable()
      • OnDisable()
      • OnEnable()
      • OnEnable()
      • Start()
      • Start()
    • Implements
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