Class InputSystemGlobalListener
This component ensures that all input events are forwarded to this GameObject when focus or gaze is not required.
Implements
MonoBehaviour
Namespace: Microsoft.MixedReality.Toolkit.Input
Assembly: cs.temp.dll.dll
Syntax
public class InputSystemGlobalListener : MonoBehaviour, MonoBehaviour
Methods
EnsureInputSystemValid()
A task that will only complete when the input system has in a valid state.
Declaration
protected Task EnsureInputSystemValid()
Returns
Type | Description |
---|---|
Task |
Remarks
It's possible for this object to have been destroyed after the await, which implies that callers should check that this != null after awaiting this task.
EnsureInputSystemValid()
A task that will only complete when the input system has in a valid state.
Declaration
protected Task EnsureInputSystemValid()
Returns
Type | Description |
---|---|
Task |
Remarks
It's possible for this object to have been destroyed after the await, which implies that callers should check that this != null after awaiting this task.
OnDisable()
Declaration
protected virtual void OnDisable()
OnDisable()
Declaration
protected virtual void OnDisable()
OnEnable()
Declaration
protected virtual void OnEnable()
OnEnable()
Declaration
protected virtual void OnEnable()
Start()
Declaration
protected virtual void Start()
Start()
Declaration
protected virtual void Start()
Implements
MonoBehaviour