Class Orbital
Provides a solver that follows the TrackedObject/TargetTransform in an orbital motion.
Implements
Inherited Members
Namespace: Microsoft.MixedReality.Toolkit.Utilities.Solvers
Assembly: cs.temp.dll.dll
Syntax
public class Orbital : Solver, MonoBehaviour
Properties
LocalOffset
XYZ offset for this object in relation to the TrackedObject/TargetTransform.
Declaration
public Vector3 LocalOffset { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
Remarks
Mixing local and world offsets is not recommended.
LocalOffset
XYZ offset for this object in relation to the TrackedObject/TargetTransform.
Declaration
public Vector3 LocalOffset { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
Remarks
Mixing local and world offsets is not recommended.
OrientationType
The desired orientation of this object.
Declaration
public SolverOrientationType OrientationType { get; set; }
Property Value
Type | Description |
---|---|
SolverOrientationType |
Remarks
Default sets the object to face the TrackedObject/TargetTransform. CameraFacing sets the object to always face the user.
OrientationType
The desired orientation of this object.
Declaration
public SolverOrientationType OrientationType { get; set; }
Property Value
Type | Description |
---|---|
SolverOrientationType |
Remarks
Default sets the object to face the TrackedObject/TargetTransform. CameraFacing sets the object to always face the user.
TetherAngleSteps
The division of steps this object can tether to. Higher the number, the more snapping steps.
Declaration
public int TetherAngleSteps { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
TetherAngleSteps
The division of steps this object can tether to. Higher the number, the more snapping steps.
Declaration
public int TetherAngleSteps { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
UseAngleStepping
Lock the rotation to a specified number of steps around the tracked object.
Declaration
public bool UseAngleStepping { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
UseAngleStepping
Lock the rotation to a specified number of steps around the tracked object.
Declaration
public bool UseAngleStepping { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
WorldOffset
XYZ offset for this object in worldspace, best used with the YawOnly orientationType.
Declaration
public Vector3 WorldOffset { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
Remarks
Mixing local and world offsets is not recommended.
WorldOffset
XYZ offset for this object in worldspace, best used with the YawOnly orientationType.
Declaration
public Vector3 WorldOffset { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
Remarks
Mixing local and world offsets is not recommended.
Methods
SolverUpdate()
Declaration
public override void SolverUpdate()
Overrides
SolverUpdate()
Declaration
public override void SolverUpdate()