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    Class Interpolator

    A MonoBehaviour that interpolates a transform's position, rotation or scale.

    Inheritance
    Object
    Interpolator
    Implements
    MonoBehaviour
    Namespace: Microsoft.MixedReality.Toolkit.Physics
    Assembly: cs.temp.dll.dll
    Syntax
    public class Interpolator : MonoBehaviour, MonoBehaviour

    Properties

    AnimatingLocalRotation

    True if the transform's local rotation is animating; false otherwise.

    Declaration
    public bool AnimatingLocalRotation { get; }
    Property Value
    Type Description
    Boolean

    AnimatingLocalRotation

    True if the transform's local rotation is animating; false otherwise.

    Declaration
    public bool AnimatingLocalRotation { get; }
    Property Value
    Type Description
    Boolean

    AnimatingLocalScale

    True if the transform's scale is animating; false otherwise.

    Declaration
    public bool AnimatingLocalScale { get; }
    Property Value
    Type Description
    Boolean

    AnimatingLocalScale

    True if the transform's scale is animating; false otherwise.

    Declaration
    public bool AnimatingLocalScale { get; }
    Property Value
    Type Description
    Boolean

    AnimatingPosition

    True if the transform's position is animating; false otherwise.

    Declaration
    public bool AnimatingPosition { get; }
    Property Value
    Type Description
    Boolean

    AnimatingPosition

    True if the transform's position is animating; false otherwise.

    Declaration
    public bool AnimatingPosition { get; }
    Property Value
    Type Description
    Boolean

    AnimatingRotation

    True if the transform's rotation is animating; false otherwise.

    Declaration
    public bool AnimatingRotation { get; }
    Property Value
    Type Description
    Boolean

    AnimatingRotation

    True if the transform's rotation is animating; false otherwise.

    Declaration
    public bool AnimatingRotation { get; }
    Property Value
    Type Description
    Boolean

    PositionVelocity

    The velocity of a transform whose position is being interpolated.

    Declaration
    public Vector3 PositionVelocity { get; }
    Property Value
    Type Description
    Vector3

    PositionVelocity

    The velocity of a transform whose position is being interpolated.

    Declaration
    public Vector3 PositionVelocity { get; }
    Property Value
    Type Description
    Vector3

    Running

    True if position, rotation or scale are animating; false otherwise.

    Declaration
    public bool Running { get; }
    Property Value
    Type Description
    Boolean

    Running

    True if position, rotation or scale are animating; false otherwise.

    Declaration
    public bool Running { get; }
    Property Value
    Type Description
    Boolean

    SmoothLerpToTarget

    Lerp the estimated targets towards the object each update, slowing and smoothing movement.

    Declaration
    public bool SmoothLerpToTarget { get; set; }
    Property Value
    Type Description
    Boolean

    SmoothLerpToTarget

    Lerp the estimated targets towards the object each update, slowing and smoothing movement.

    Declaration
    public bool SmoothLerpToTarget { get; set; }
    Property Value
    Type Description
    Boolean

    SmoothPositionLerpRatio

    Declaration
    public float SmoothPositionLerpRatio { get; set; }
    Property Value
    Type Description
    Single

    SmoothPositionLerpRatio

    Declaration
    public float SmoothPositionLerpRatio { get; set; }
    Property Value
    Type Description
    Single

    SmoothRotationLerpRatio

    Declaration
    public float SmoothRotationLerpRatio { get; set; }
    Property Value
    Type Description
    Single

    SmoothRotationLerpRatio

    Declaration
    public float SmoothRotationLerpRatio { get; set; }
    Property Value
    Type Description
    Single

    SmoothScaleLerpRatio

    Declaration
    public float SmoothScaleLerpRatio { get; set; }
    Property Value
    Type Description
    Single

    SmoothScaleLerpRatio

    Declaration
    public float SmoothScaleLerpRatio { get; set; }
    Property Value
    Type Description
    Single

    TargetLocalRotation

    If animating local rotation, specifies the target local rotation as specified by SetTargetLocalRotation. Otherwise returns the current local rotation of the transform.

    Declaration
    public Quaternion TargetLocalRotation { get; }
    Property Value
    Type Description
    Quaternion

    TargetLocalRotation

    If animating local rotation, specifies the target local rotation as specified by SetTargetLocalRotation. Otherwise returns the current local rotation of the transform.

    Declaration
    public Quaternion TargetLocalRotation { get; }
    Property Value
    Type Description
    Quaternion

    TargetLocalScale

    If animating local scale, specifies the target local scale as specified by SetTargetLocalScale. Otherwise returns the current local scale of the transform.

    Declaration
    public Vector3 TargetLocalScale { get; }
    Property Value
    Type Description
    Vector3

    TargetLocalScale

    If animating local scale, specifies the target local scale as specified by SetTargetLocalScale. Otherwise returns the current local scale of the transform.

    Declaration
    public Vector3 TargetLocalScale { get; }
    Property Value
    Type Description
    Vector3

    TargetPosition

    If animating position, specifies the target position as specified by SetTargetPosition. Otherwise returns the current position of the transform.

    Declaration
    public Vector3 TargetPosition { get; }
    Property Value
    Type Description
    Vector3

    TargetPosition

    If animating position, specifies the target position as specified by SetTargetPosition. Otherwise returns the current position of the transform.

    Declaration
    public Vector3 TargetPosition { get; }
    Property Value
    Type Description
    Vector3

    TargetRotation

    If animating rotation, specifies the target rotation as specified by SetTargetRotation. Otherwise returns the current rotation of the transform.

    Declaration
    public Quaternion TargetRotation { get; }
    Property Value
    Type Description
    Quaternion

    TargetRotation

    If animating rotation, specifies the target rotation as specified by SetTargetRotation. Otherwise returns the current rotation of the transform.

    Declaration
    public Quaternion TargetRotation { get; }
    Property Value
    Type Description
    Quaternion

    Methods

    NonLinearInterpolateTo(Vector3, Vector3, Single, Single)

    Interpolates smoothly to a target position.

    Declaration
    public static Vector3 NonLinearInterpolateTo(Vector3 start, Vector3 target, float deltaTime, float speed)
    Parameters
    Type Name Description
    Vector3 start

    The starting position.

    Vector3 target

    The destination position.

    Single deltaTime

    Caller-provided Time.deltaTime.

    Single speed

    The speed to apply to the interpolation.

    Returns
    Type Description
    Vector3

    New interpolated position closer to target

    NonLinearInterpolateTo(Vector3, Vector3, Single, Single)

    Interpolates smoothly to a target position.

    Declaration
    public static Vector3 NonLinearInterpolateTo(Vector3 start, Vector3 target, float deltaTime, float speed)
    Parameters
    Type Name Description
    Vector3 start

    The starting position.

    Vector3 target

    The destination position.

    Single deltaTime

    Caller-provided Time.deltaTime.

    Single speed

    The speed to apply to the interpolation.

    Returns
    Type Description
    Vector3

    New interpolated position closer to target

    Reset()

    Stops the transform in place and terminates any animations.

    Declaration
    public void Reset()
    Remarks

    Reset() is usually reserved as a MonoBehaviour API call in editor, but is used in this case as a convenience method.

    Reset()

    Stops the transform in place and terminates any animations.

    Declaration
    public void Reset()
    Remarks

    Reset() is usually reserved as a MonoBehaviour API call in editor, but is used in this case as a convenience method.

    SetTargetLocalRotation(Quaternion)

    Sets the target local rotation for the transform and if rotation wasn't already animating, fires the InterpolationStarted event.

    Declaration
    public void SetTargetLocalRotation(Quaternion target)
    Parameters
    Type Name Description
    Quaternion target

    The new target local rotation for the transform.

    SetTargetLocalRotation(Quaternion)

    Sets the target local rotation for the transform and if rotation wasn't already animating, fires the InterpolationStarted event.

    Declaration
    public void SetTargetLocalRotation(Quaternion target)
    Parameters
    Type Name Description
    Quaternion target

    The new target local rotation for the transform.

    SetTargetLocalScale(Vector3)

    Sets the target local scale for the transform and if scale wasn't already animating, fires the InterpolationStarted event.

    Declaration
    public void SetTargetLocalScale(Vector3 target)
    Parameters
    Type Name Description
    Vector3 target

    The new target local rotation for the transform.

    SetTargetLocalScale(Vector3)

    Sets the target local scale for the transform and if scale wasn't already animating, fires the InterpolationStarted event.

    Declaration
    public void SetTargetLocalScale(Vector3 target)
    Parameters
    Type Name Description
    Vector3 target

    The new target local rotation for the transform.

    SetTargetPosition(Vector3)

    Sets the target position for the transform and if position wasn't already animating, fires the InterpolationStarted event.

    Declaration
    public void SetTargetPosition(Vector3 target)
    Parameters
    Type Name Description
    Vector3 target

    The new target position to for the transform.

    SetTargetPosition(Vector3)

    Sets the target position for the transform and if position wasn't already animating, fires the InterpolationStarted event.

    Declaration
    public void SetTargetPosition(Vector3 target)
    Parameters
    Type Name Description
    Vector3 target

    The new target position to for the transform.

    SetTargetRotation(Quaternion)

    Sets the target rotation for the transform and if rotation wasn't already animating, fires the InterpolationStarted event.

    Declaration
    public void SetTargetRotation(Quaternion target)
    Parameters
    Type Name Description
    Quaternion target

    The new target rotation for the transform.

    SetTargetRotation(Quaternion)

    Sets the target rotation for the transform and if rotation wasn't already animating, fires the InterpolationStarted event.

    Declaration
    public void SetTargetRotation(Quaternion target)
    Parameters
    Type Name Description
    Quaternion target

    The new target rotation for the transform.

    SnapToTarget()

    Snaps to the final target and stops interpolating

    Declaration
    public void SnapToTarget()

    SnapToTarget()

    Snaps to the final target and stops interpolating

    Declaration
    public void SnapToTarget()

    StopInterpolating()

    Stops the interpolation regardless if it has reached the target

    Declaration
    public void StopInterpolating()

    StopInterpolating()

    Stops the interpolation regardless if it has reached the target

    Declaration
    public void StopInterpolating()

    Events

    InterpolationDone

    The event fired when an Interpolation is completed.

    Declaration
    public event Action InterpolationDone
    Event Type
    Type Description
    Action

    InterpolationDone

    The event fired when an Interpolation is completed.

    Declaration
    public event Action InterpolationDone
    Event Type
    Type Description
    Action

    InterpolationStarted

    The event fired when an Interpolation is started.

    Declaration
    public event Action InterpolationStarted
    Event Type
    Type Description
    Action

    InterpolationStarted

    The event fired when an Interpolation is started.

    Declaration
    public event Action InterpolationStarted
    Event Type
    Type Description
    Action

    Implements

    MonoBehaviour
    In This Article
    • Properties
      • AnimatingLocalRotation
      • AnimatingLocalRotation
      • AnimatingLocalScale
      • AnimatingLocalScale
      • AnimatingPosition
      • AnimatingPosition
      • AnimatingRotation
      • AnimatingRotation
      • PositionVelocity
      • PositionVelocity
      • Running
      • Running
      • SmoothLerpToTarget
      • SmoothLerpToTarget
      • SmoothPositionLerpRatio
      • SmoothPositionLerpRatio
      • SmoothRotationLerpRatio
      • SmoothRotationLerpRatio
      • SmoothScaleLerpRatio
      • SmoothScaleLerpRatio
      • TargetLocalRotation
      • TargetLocalRotation
      • TargetLocalScale
      • TargetLocalScale
      • TargetPosition
      • TargetPosition
      • TargetRotation
      • TargetRotation
    • Methods
      • NonLinearInterpolateTo(Vector3, Vector3, Single, Single)
      • NonLinearInterpolateTo(Vector3, Vector3, Single, Single)
      • Reset()
      • Reset()
      • SetTargetLocalRotation(Quaternion)
      • SetTargetLocalRotation(Quaternion)
      • SetTargetLocalScale(Vector3)
      • SetTargetLocalScale(Vector3)
      • SetTargetPosition(Vector3)
      • SetTargetPosition(Vector3)
      • SetTargetRotation(Quaternion)
      • SetTargetRotation(Quaternion)
      • SnapToTarget()
      • SnapToTarget()
      • StopInterpolating()
      • StopInterpolating()
    • Events
      • InterpolationDone
      • InterpolationDone
      • InterpolationStarted
      • InterpolationStarted
    • Implements
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