mrtk_developmentreleases/2.0.0releases/2.1.0releases/2.2.0

    Show / Hide Table of Contents

    Class WindowsMixedRealityArticulatedHand

    A Windows Mixed Reality Controller Instance.

    Inheritance
    Object
    BaseWindowsMixedRealitySource
    WindowsMixedRealityArticulatedHand
    Implements
    BaseController
    IMixedRealityHand
    Inherited Members
    BaseWindowsMixedRealitySource.DefaultLeftHandedInteractions
    BaseWindowsMixedRealitySource.DefaultRightHandedInteractions
    BaseWindowsMixedRealitySource.SetupDefaultInteractions(Handedness)
    Namespace: Microsoft.MixedReality.Toolkit.WindowsMixedReality.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public class WindowsMixedRealityArticulatedHand : BaseWindowsMixedRealitySource, BaseController, IMixedRealityHand

    Constructors

    WindowsMixedRealityArticulatedHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])

    Constructor.

    Declaration
    public WindowsMixedRealityArticulatedHand(TrackingState trackingState, Handedness controllerHandedness, IMixedRealityInputSource inputSource = null, MixedRealityInteractionMapping[] interactions = null)
    Parameters
    Type Name Description
    TrackingState trackingState
    Handedness controllerHandedness
    IMixedRealityInputSource inputSource
    MixedRealityInteractionMapping[] interactions

    WindowsMixedRealityArticulatedHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])

    Constructor.

    Declaration
    public WindowsMixedRealityArticulatedHand(TrackingState trackingState, Handedness controllerHandedness, IMixedRealityInputSource inputSource = null, MixedRealityInteractionMapping[] interactions = null)
    Parameters
    Type Name Description
    TrackingState trackingState
    Handedness controllerHandedness
    IMixedRealityInputSource inputSource
    MixedRealityInteractionMapping[] interactions

    Properties

    DefaultInteractions

    The Windows Mixed Reality articulated hands default interactions.

    Declaration
    public override MixedRealityInteractionMapping[] DefaultInteractions { get; }
    Property Value
    Type Description
    MixedRealityInteractionMapping[]
    Remarks

    A single interaction mapping works for both left and right articulated hands.

    DefaultInteractions

    The Windows Mixed Reality articulated hands default interactions.

    Declaration
    public override MixedRealityInteractionMapping[] DefaultInteractions { get; }
    Property Value
    Type Description
    MixedRealityInteractionMapping[]
    Remarks

    A single interaction mapping works for both left and right articulated hands.

    IsInPointingPose

    Declaration
    public override bool IsInPointingPose { get; }
    Property Value
    Type Description
    Boolean

    IsInPointingPose

    Declaration
    public override bool IsInPointingPose { get; }
    Property Value
    Type Description
    Boolean

    Methods

    TryGetJoint(TrackedHandJoint, out MixedRealityPose)

    Declaration
    public bool TryGetJoint(TrackedHandJoint joint, out MixedRealityPose pose)
    Parameters
    Type Name Description
    TrackedHandJoint joint
    MixedRealityPose pose
    Returns
    Type Description
    Boolean

    TryGetJoint(TrackedHandJoint, out MixedRealityPose)

    Declaration
    public bool TryGetJoint(TrackedHandJoint joint, out MixedRealityPose pose)
    Parameters
    Type Name Description
    TrackedHandJoint joint
    MixedRealityPose pose
    Returns
    Type Description
    Boolean

    Implements

    BaseController
    IMixedRealityHand
    In This Article
    • Constructors
      • WindowsMixedRealityArticulatedHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])
      • WindowsMixedRealityArticulatedHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])
    • Properties
      • DefaultInteractions
      • DefaultInteractions
      • IsInPointingPose
      • IsInPointingPose
    • Methods
      • TryGetJoint(TrackedHandJoint, out MixedRealityPose)
      • TryGetJoint(TrackedHandJoint, out MixedRealityPose)
    • Implements
    Back to top Generated by DocFX