Class InteractableAudioTheme
Theme Engine to play particular audio files based on state changes.
Add AudioSource component if none is found on initialized GameObject or in children
Inheritance
InteractableAudioTheme
Assembly: cs.temp.dll.dll
public class InteractableAudioTheme : InteractableThemeBase
Constructors
Declaration
public InteractableAudioTheme()
Declaration
public InteractableAudioTheme()
Properties
Declaration
public override bool IsEasingSupported { get; }
Property Value
Overrides
Declaration
public override bool IsEasingSupported { get; }
Property Value
Overrides
Methods
Declaration
public override ThemeDefinition GetDefaultThemeDefinition()
Returns
Overrides
Declaration
public override ThemeDefinition GetDefaultThemeDefinition()
Returns
Overrides
Declaration
public override ThemePropertyValue GetProperty(ThemeStateProperty property)
Parameters
Returns
Overrides
Declaration
public override ThemePropertyValue GetProperty(ThemeStateProperty property)
Parameters
Returns
Overrides
Declaration
public override void Init(GameObject host, ThemeDefinition settings)
Parameters
Overrides
Declaration
public override void Init(GameObject host, ThemeDefinition settings)
Parameters
Overrides
Declaration
protected override void SetValue(ThemeStateProperty property, ThemePropertyValue value)
Parameters
Overrides
Declaration
public override void SetValue(ThemeStateProperty property, int index, float percentage)
Parameters
Overrides
Declaration
public override void SetValue(ThemeStateProperty property, int index, float percentage)
Parameters
Overrides