Class UnityPlayerBuildTools
Cross platform player build tools
Inheritance
UnityPlayerBuildTools
Assembly: cs.temp.dll.dll
public static class UnityPlayerBuildTools
Fields
Declaration
public const string BuildSymbolDebug = "debug"
Field Value
Declaration
public const string BuildSymbolDebug = "debug"
Field Value
Declaration
public const string BuildSymbolMaster = "master"
Field Value
Declaration
public const string BuildSymbolMaster = "master"
Field Value
Declaration
public const string BuildSymbolRelease = "release"
Field Value
Declaration
public const string BuildSymbolRelease = "release"
Field Value
Methods
Declaration
public static BuildReport BuildUnityPlayer(IBuildInfo buildInfo)
Parameters
Returns
Declaration
public static BuildReport BuildUnityPlayer(IBuildInfo buildInfo)
Parameters
Returns
Declaration
public static Task<bool> BuildUnityPlayerSimplified()
Returns
Declaration
public static Task<bool> BuildUnityPlayerSimplified()
Returns
Get the Unity Project Root Path.
Declaration
public static string GetProjectPath()
Returns
Type |
Description |
String |
The full path to the project's root.
|
Get the Unity Project Root Path.
Declaration
public static string GetProjectPath()
Returns
Type |
Description |
String |
The full path to the project's root.
|
Declaration
public static void ParseBuildCommandLine(ref IBuildInfo buildInfo)
Parameters
Declaration
public static void ParseBuildCommandLine(ref IBuildInfo buildInfo)
Parameters
Restores any nuget packages at the path specified.
Declaration
public static Task<bool> RestoreNugetPackagesAsync(string nugetPath, string storePath)
Parameters
Returns
Type |
Description |
Task<Boolean> |
True, if the nuget packages were successfully restored.
|
Restores any nuget packages at the path specified.
Declaration
public static Task<bool> RestoreNugetPackagesAsync(string nugetPath, string storePath)
Parameters
Returns
Type |
Description |
Task<Boolean> |
True, if the nuget packages were successfully restored.
|
Start a build using Unity's command line.
Declaration
public static void StartCommandLineBuild()
Start a build using Unity's command line.
Declaration
public static void StartCommandLineBuild()
Force Unity To Write Project Files
Declaration
public static void SyncSolution()
Force Unity To Write Project Files
Declaration
public static void SyncSolution()