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    Class LeapMotionArticulatedHand

    Inheritance
    Object
    LeapMotionArticulatedHand
    Namespace: Microsoft.MixedReality.Toolkit.LeapMotion.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public class LeapMotionArticulatedHand : BaseHand

    Constructors

    LeapMotionArticulatedHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])

    Constructor for a Leap Motion Articulated Hand

    Declaration
    public LeapMotionArticulatedHand(TrackingState trackingState, Handedness controllerHandedness, IMixedRealityInputSource inputSource = null, MixedRealityInteractionMapping[] interactions = null)
    Parameters
    Type Name Description
    TrackingState trackingState

    Tracking state for the controller

    Handedness controllerHandedness

    Handedness of this controller (Left or Right)

    IMixedRealityInputSource inputSource

    The origin of user input for this controller

    MixedRealityInteractionMapping[] interactions

    The controller interaction map between physical inputs and the logical representation in MRTK

    Properties

    DefaultInteractions

    Declaration
    public override MixedRealityInteractionMapping[] DefaultInteractions { get; }
    Property Value
    Type Description
    MixedRealityInteractionMapping[]

    Methods

    TryGetJoint(TrackedHandJoint, out MixedRealityPose)

    Declaration
    public override bool TryGetJoint(TrackedHandJoint joint, out MixedRealityPose pose)
    Parameters
    Type Name Description
    TrackedHandJoint joint
    MixedRealityPose pose
    Returns
    Type Description
    Boolean
    In This Article
    • Constructors
      • LeapMotionArticulatedHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])
    • Properties
      • DefaultInteractions
    • Methods
      • TryGetJoint(TrackedHandJoint, out MixedRealityPose)
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