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    Class TouchPointer

    Touch Pointer Implementation.

    Inheritance
    Object
    InputSystemGlobalHandlerListener
    ControllerPoseSynchronizer
    BaseControllerPointer
    TouchPointer
    Implements
    MonoBehaviour
    IMixedRealityControllerPoseSynchronizer
    IMixedRealitySourcePoseHandler
    IMixedRealitySourceStateHandler
    IMixedRealityInputHandler
    IMixedRealityBaseInputHandler
    IMixedRealityInputHandler<Single>
    IMixedRealityInputHandler<Vector2>
    IMixedRealityInputHandler<Vector3>
    IMixedRealityInputHandler<Quaternion>
    IMixedRealityInputHandler<MixedRealityPose>
    IEventSystemHandler
    IMixedRealityTouchPointer
    IMixedRealityPointer
    IEqualityComparer
    Inherited Members
    BaseControllerPointer.DisableCursorOnStart
    BaseControllerPointer.raycastOrigin
    BaseControllerPointer.pointerAction
    BaseControllerPointer.IsSelectPressed
    BaseControllerPointer.HasSelectPressedOnce
    BaseControllerPointer.IsHoldPressed
    BaseControllerPointer.SetCursor(GameObject)
    BaseControllerPointer.OnEnable()
    BaseControllerPointer.Start()
    BaseControllerPointer.OnDisable()
    BaseControllerPointer.Controller
    BaseControllerPointer.PointerId
    BaseControllerPointer.PointerName
    BaseControllerPointer.InputSourceParent
    BaseControllerPointer.BaseCursor
    BaseControllerPointer.CursorModifier
    BaseControllerPointer.IsActive
    BaseControllerPointer.IsFocusLocked
    BaseControllerPointer.IsTargetPositionLockedOnFocusLock
    BaseControllerPointer.PointerExtent
    BaseControllerPointer.DefaultPointerExtent
    BaseControllerPointer.Rays
    BaseControllerPointer.PrioritizedLayerMasksOverride
    BaseControllerPointer.FocusTarget
    BaseControllerPointer.Result
    BaseControllerPointer.RayStabilizer
    BaseControllerPointer.SceneQueryType
    BaseControllerPointer.SphereCastRadius
    BaseControllerPointer.OnPostSceneQuery()
    BaseControllerPointer.OnPreCurrentPointerTargetChange()
    BaseControllerPointer.Equals(Object)
    BaseControllerPointer.GetHashCode()
    BaseControllerPointer.OnInputUp(InputEventData)
    BaseControllerPointer.OnInputDown(InputEventData)
    BaseControllerPointer.Reset()
    ControllerPoseSynchronizer.Handedness
    ControllerPoseSynchronizer.DestroyOnSourceLost
    ControllerPoseSynchronizer.IsTracked
    ControllerPoseSynchronizer.TrackingState
    ControllerPoseSynchronizer.UseSourcePoseData
    ControllerPoseSynchronizer.PoseAction
    ControllerPoseSynchronizer.RegisterHandlers()
    ControllerPoseSynchronizer.UnregisterHandlers()
    ControllerPoseSynchronizer.OnSourcePoseChanged(SourcePoseEventData<TrackingState>)
    ControllerPoseSynchronizer.OnSourcePoseChanged(SourcePoseEventData<Vector2>)
    ControllerPoseSynchronizer.OnSourcePoseChanged(SourcePoseEventData<Vector3>)
    ControllerPoseSynchronizer.OnSourcePoseChanged(SourcePoseEventData<Quaternion>)
    ControllerPoseSynchronizer.OnSourcePoseChanged(SourcePoseEventData<MixedRealityPose>)
    ControllerPoseSynchronizer.OnInputChanged(InputEventData<Single>)
    ControllerPoseSynchronizer.OnInputChanged(InputEventData<Vector2>)
    ControllerPoseSynchronizer.OnInputChanged(InputEventData<Vector3>)
    ControllerPoseSynchronizer.OnInputChanged(InputEventData<Quaternion>)
    ControllerPoseSynchronizer.OnInputChanged(InputEventData<MixedRealityPose>)
    InputSystemGlobalHandlerListener.EnsureInputSystemValid()
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public class TouchPointer : BaseControllerPointer, MonoBehaviour, IMixedRealityControllerPoseSynchronizer, IMixedRealitySourcePoseHandler, IMixedRealitySourceStateHandler, IMixedRealityInputHandler, IMixedRealityBaseInputHandler, IMixedRealityInputHandler<float>, IMixedRealityInputHandler<Vector2>, IMixedRealityInputHandler<Vector3>, IMixedRealityInputHandler<Quaternion>, IMixedRealityInputHandler<MixedRealityPose>, IEventSystemHandler, IMixedRealityTouchPointer, IMixedRealityPointer, IEqualityComparer

    Properties

    FingerId

    Declaration
    public int FingerId { get; set; }
    Property Value
    Type Description
    Int32

    FingerId

    Declaration
    public int FingerId { get; set; }
    Property Value
    Type Description
    Int32

    IsInteractionEnabled

    Declaration
    public override bool IsInteractionEnabled { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    BaseControllerPointer.IsInteractionEnabled

    IsInteractionEnabled

    Declaration
    public override bool IsInteractionEnabled { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    BaseControllerPointer.IsInteractionEnabled

    Position

    Declaration
    public override Vector3 Position { get; }
    Property Value
    Type Description
    Vector3
    Overrides
    BaseControllerPointer.Position

    Position

    Declaration
    public override Vector3 Position { get; }
    Property Value
    Type Description
    Vector3
    Overrides
    BaseControllerPointer.Position

    Rotation

    Declaration
    public override Quaternion Rotation { get; }
    Property Value
    Type Description
    Quaternion
    Overrides
    BaseControllerPointer.Rotation

    Rotation

    Declaration
    public override Quaternion Rotation { get; }
    Property Value
    Type Description
    Quaternion
    Overrides
    BaseControllerPointer.Rotation

    TouchRay

    Declaration
    public Ray TouchRay { get; set; }
    Property Value
    Type Description
    Ray

    TouchRay

    Declaration
    public Ray TouchRay { get; set; }
    Property Value
    Type Description
    Ray

    Methods

    OnPreSceneQuery()

    Declaration
    public override void OnPreSceneQuery()
    Overrides
    BaseControllerPointer.OnPreSceneQuery()

    OnPreSceneQuery()

    Declaration
    public override void OnPreSceneQuery()
    Overrides
    BaseControllerPointer.OnPreSceneQuery()

    OnSourceDetected(SourceStateEventData)

    Declaration
    public override void OnSourceDetected(SourceStateEventData eventData)
    Parameters
    Type Name Description
    SourceStateEventData eventData
    Overrides
    ControllerPoseSynchronizer.OnSourceDetected(SourceStateEventData)

    OnSourceDetected(SourceStateEventData)

    Declaration
    public override void OnSourceDetected(SourceStateEventData eventData)
    Parameters
    Type Name Description
    SourceStateEventData eventData
    Overrides
    ControllerPoseSynchronizer.OnSourceDetected(SourceStateEventData)

    OnSourceLost(SourceStateEventData)

    Declaration
    public override void OnSourceLost(SourceStateEventData eventData)
    Parameters
    Type Name Description
    SourceStateEventData eventData
    Overrides
    BaseControllerPointer.OnSourceLost(SourceStateEventData)

    OnSourceLost(SourceStateEventData)

    Declaration
    public override void OnSourceLost(SourceStateEventData eventData)
    Parameters
    Type Name Description
    SourceStateEventData eventData
    Overrides
    BaseControllerPointer.OnSourceLost(SourceStateEventData)

    Implements

    MonoBehaviour
    IMixedRealityControllerPoseSynchronizer
    IMixedRealitySourcePoseHandler
    IMixedRealitySourceStateHandler
    IMixedRealityInputHandler
    IMixedRealityBaseInputHandler
    IMixedRealityInputHandler<T>
    IMixedRealityInputHandler<T>
    IMixedRealityInputHandler<T>
    IMixedRealityInputHandler<T>
    IMixedRealityInputHandler<T>
    IEventSystemHandler
    IMixedRealityTouchPointer
    IMixedRealityPointer
    IEqualityComparer
    In This Article
    • Properties
      • FingerId
      • FingerId
      • IsInteractionEnabled
      • IsInteractionEnabled
      • Position
      • Position
      • Rotation
      • Rotation
      • TouchRay
      • TouchRay
    • Methods
      • OnPreSceneQuery()
      • OnPreSceneQuery()
      • OnSourceDetected(SourceStateEventData)
      • OnSourceDetected(SourceStateEventData)
      • OnSourceLost(SourceStateEventData)
      • OnSourceLost(SourceStateEventData)
    • Implements
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